[cc-community] "Games, 3d printing, and functional content" 4.0 wiki page
rob at robmyers.org
Wed Jan 4 18:32:46 EST 2012
On 04/01/12 23:25, Alan Cox wrote:
> Work boundaries for one,
The argument (which I remain personally incredulous of) seems to be that
sometimes the boundaries are not so clear cut.
> and the fact many functional objects have no
> creative element so are not copyrightable.
Can their representations in code/software be copyrighted, as per Type 1
> Secondly copyright is a *copy*right, not a usage control license. One of
> the ways it all blows up for a physical object is that if I take a CC
> design and print it, the resulting print may in some cases also be CC for
> the purposes *of copying*. However that in many cases is where the powers
> of copyright end. If I wish to print 500 cogs from your design CC-SA says
> I can. If I wish to put those 500 cogs into a proprietary machine I can -
> and copyright often has no power over it. It's not a copying action.
I'm not saying this would be a good thing, but: would it be possible to
make the *copying* license conditional on not using the cogs in a
proprietary machine? Or would this be trivially circumventable (you
print the cogs, you give them to me, I make the proprietary machine with
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