[cc-community] CC Licenses for Custom Gaming Content

Jon Phillips jon at rejon.org
Sun Jan 29 19:27:57 EST 2006


On Thu, 2006-01-26 at 22:29 -0500, B.K. DeLong wrote:
> Hi all -
> 
> Apologies for the crosspost. I searched the archives but didn't 
> really come across what I was looking for.
> 
> I've been involved, off and on, in a community that creates custom 
> content for Bioware's Neverwinter Nights game[1]. A few years ago, I 
> looked at the plausibility of CC licensing the content people created 
> and encouraging them to do so. Then after discussing it with Bioware, 
> I found out it essentially violated their EULA.
> 
> Now, I think I see a loophole - CC licensing the raw MP3s for the 
> soundtrack/sound effects/music, the JPGs used for cutscenes and model 
> textures, and the textual content like dialog, backstory etc. The 
> only issue we run into there is using Wizards of the Coast[2] 
> copyrighted information and in some cases, details already covered 
> under the d20 license[3].
> 
> The one thing I am not sure about is the 3ds model plus JPG texture. 
> How do we license that? Has anyone checked whether 3ds files can be 
> cc licensed along with their JPG textures? Should we just license our 
> 2d concept image JPGs of the 3d models?
> 
> Advice appreciated.
> 
> Thanks in advance.
> 
> --
> B.K. DeLong


Hi, it seems like licensing your content as raw content prior to pushing
it into the game engine, where the game engines licenses' begin, is the
way to go.

I think we discussed this on the #cc chat channel.

I'm curious as to the resolution you have come up with.

Jon


-- 
Jon Phillips

San Francisco, CA
USA PH 510.499.0894
jon at rejon.org
http://www.rejon.org

MSN, AIM, Yahoo Chat: kidproto
Jabber Chat: rejon at gristle.org
IRC: rejon at irc.freenode.net

Inkscape (http://inkscape.org)
Open Clip Art Library (www.openclipart.org)
Creative Commons (www.creativecommons.org)
San Francisco Art Institute (www.sfai.edu)




More information about the cc-community mailing list