[cc-community] CC Licenses for Custom Gaming Content

Stian Rødven Eide julipan at fsfe.org
Sat Jan 28 14:44:04 EST 2006


I suppose any type of work can be lisenced with CC.
For 3D models, there's also the Blender Artistic Lisence which can be
found at
http://download.blender.org/documentation/html/appendix_licenses_bal.html
Though it is specific to blender-files, you can apply it to any format
you wish or, if you like, base your own lisence on it, replacing the
reference to blender with the format of your choice.

peace,
Stian



to den 26.01.2006 klokka 22:29 (-0500) skreiv B.K. DeLong:
> Hi all -
> 
> Apologies for the crosspost. I searched the archives but didn't 
> really come across what I was looking for.
> 
> I've been involved, off and on, in a community that creates custom 
> content for Bioware's Neverwinter Nights game[1]. A few years ago, I 
> looked at the plausibility of CC licensing the content people created 
> and encouraging them to do so. Then after discussing it with Bioware, 
> I found out it essentially violated their EULA.
> 
> Now, I think I see a loophole - CC licensing the raw MP3s for the 
> soundtrack/sound effects/music, the JPGs used for cutscenes and model 
> textures, and the textual content like dialog, backstory etc. The 
> only issue we run into there is using Wizards of the Coast[2] 
> copyrighted information and in some cases, details already covered 
> under the d20 license[3].
> 
> The one thing I am not sure about is the 3ds model plus JPG texture. 
> How do we license that? Has anyone checked whether 3ds files can be 
> cc licensed along with their JPG textures? Should we just license our 
> 2d concept image JPGs of the 3d models?
> 
> Advice appreciated.
> 
> Thanks in advance.
> 
> --
> B.K. DeLong
> bkdelong at pobox.com
> +1.617.797.8471
> 
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> 
> 
> 
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> FOAF:
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> 
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