[BL] USB and the digital camera
davidjmoberg at gmail.com
Fri Nov 18 16:53:01 EST 2005
On 11/17/05, sindi keesan <keesan at sdf.lonestar.org> wrote:
> I have no idea how to use a USB mouse in linux but will try ours if
> someone explains how.
Here is what works for me with 2.2.26:
mknod c 13 32 /dev/input/mouse0
ln -sf /dev/input/mouse0 /dev/mouse
If you have a wheel mouse, you may need to move the wheel
up and down to get it to work properly. Some interaction
between the mouse driver and mouse.
> I did not try the camera because you said
> usb-storage did not work right, but I will try tomorrow if you want.
Stephen says that USB storage works for him. Can you try it
with an ohci?
linux-usb.org says that mass storage does not work in 2.2.26.
> >> Maybe the libvga and libvgagl from SW91 will fix svgalib in BL2,
> > They will.
> Okay, I will install the svgalib package from SW91.
SW81 svgalib might be more convenient.
> >> but zgv for BL3 is statically compiled and would need to be replaced.
> > Is there a dynamic zgv for libc5? Or a dynamic seejpeg? Doesn't SW4
> > have one?
> Yes for seejpeg. I don't know about zgv. Why is the static version not
> working with the 2.4.31 kernel?
I don't know which static version you are talking about, but I think it is
because the old vgalib code is statically compiled in. This code does
not like 2.2.26 or 2.4.31.
> > I should have asked how often you need to transfer pictures. Would
> > you really need to use X/sound at the same time?
> Not if I can get svgalib/zgv working so I can check that the photos are
> really there and not corrupted before I delete them from the camera.
> >>> David, could you try out any kernel you compile to make
> >>> sure it works with Xvesa from BL3?
> > It will work if networking is set to Y.
> The minimal kernel will be handy if it can be put onto a 2-floppy BL3
> set to use on other people's computers.
But you would need to repartition.
> Does your kernel mount DOS and Windows file systems?
I included vfat support, because that is what most cameras use.
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