[BL] soundcard support for bl3

cce.zizkov at volny.cz cce.zizkov at volny.cz
Thu Sep 16 16:23:56 EDT 2004


On 16 Sep 04 at 13:33, keesan at sdf.lonestar.org wrote:

>I thought you needed to insmod v_midi before sb module would even load,
>whether or not you are doing midi.  Does sb load for you without v_midi?

Yes

>Do you need to use the bare.i kernel as well?

Yes

>>> What is patmgr?
>>
>> Ron's script to create devices. I do not know whether it is needed.
>> I have never had problems when I unpack the files in /dev with the
>> pkg command.
>
>Do you mean you installed devs.tgz to create devices, and then you copied
>them to your sound package?

I just copy the necessary devices in mc to a dev subdirectory and then
tarzip the whole package. It is may be a dirty way, but it seems to
work.

>That was probably my script you are referring to.  Ron told me he
>installed the devs.tgz package.  sb.o does not make the sound devices
>correctly and therefore you need to add them (by installing devs.tgz,
>running the script that comes with it to make devices, or using your own
>script or typing out mknod with relevant numbers). patmgr was listed as one
>of the sound devices in my book.  I put all the sound devices in the script
>but the book said that in order to play sounds you need only dsp, audio and
>mixer.  I have no idea what patmgr does.  sndstat provides information about
>the sound card.

I actually do not know whether this script or the commands listed in
are needed, but it is small, so I decided to include it.

Christof

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